IIII – IIIII – II = 4 – 5 – 2 NEW ROOM LOCATION 452 Click out of the telescope Go Right Go Down the ladder Enter in Code 452 Push the grey button, – – STATUE (452) Go Left and place the Arm on the statue Place the Sceptor in its hand ENDING CREDITS, – – ENDING ROOM (???) Turn gas handle. Go Up twice. Combat Strike 2. The Lab 1. Edit source History Talk (0) Share. The series continues. An addicting adventure game with more puzzles to solve and places to explore. Click here! Stickman Warriors . – – THE SHIP (880) Use the Lighter on the lamp 3/4 up and over slightly to the left Take Secret 17 from behind the lamp base. Go Right and take the Chimneybrush from beside the grey box. There are 5 secrets in … Use the rubber tube to connect the burner to the yellow pipe. Go Up. -On the ground, on the left among rocks, pick up TONGUE 2. Go Left Go Up Make Left lever display -1 and Right lever display -1 Push the grey button Go Down and push the red button Go back to levers. Go Down Move levers 1 and 4 down. A new ladder appears in the far left room.4. Go left to find a blue barrier that you cannot go through. Get tips, hints and maybe some cheat codes as well if it's available! Go down, push the switch, the grate goes up, go right again.5. Find the chimney brush, go back to the roof and tossit into the chimney. ArcadeCabin.com is … Type 6 - 9 - 0 and teleport to...Looping Trap1. Collect IronTrioxide from the holder and go right. Go Left and take Secret 7 from rubble on ground. You can follow the on screen instructions for the first part. I will restate what they ask you to do…. Go left, collect the note and get back to the portal. Bubble Machine. Bomb It 6. Loading similar games. Go Down four times and take the TileA. When its done, collect charged coil and go to the bottom left room. Go left into the bathroom and place the beaker on the grate on the floor. Use AcidiOxide on the crate mechanism. Submachine 10: the Exit read more. Average: 8.61. Take the Chargedcoil. Walkthrough. **These are extras that you can view, have no relevance to beating the game. Play Submachine 4: The Lab Submachine 4: The Lab Walkthrough. Walkthrough for the game Submachine 7: the Core, by Mateusz Skuntik. This time we go back to the very first submachine ever built - historically speaking. Don't forget to click the button after setting the coordinates!3. Submachine 5: the Root read more. Kongregate free online game Submachine4: the Lab - fourth chapter of the series. Turn the wheel. Submachine 7: the Core read more. ANCIENT ADVENTURE . Enter in Code 104. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Pyramid Solitaire Duel ... Magic Piano Tiles. Go right again and collect the note behind the portal.12. Welcome to the walkthrough on the first game in an ever-so-wonderful series: Submachine. Open door using door key and enter the lab. Go Left six times Enter in Code 596 Push the grey button. Edit source History Talk (0) Share. So type 0 - 4 - 3 on the portal and teleport.The Second Tomb1. Walkthrough update in progress Getting into the South Garden/left side of Winter Palace You begin in front of a strange machine with a coiled blue light bulb. Go all the way back to the roof and on the far lef side use the screwdriver to release the valve. Exit the bathroom. Open door using door key and enter the lab.4. Open door and enter. 5-Dice. Place the orb on the pedestal. If the cursor becomes a hand you can click and move in that direction. Obtain the four tile pieces. – – LIGHTHOUSE DIGOUTS (462) Go Left and take Secret 20 out of the box. Go Left Go Down and take Secret 12 from between the cords on the ground. Submachine 8: The cult-classic point-and-click series returns for an 8th installment, but a big question looms - can you really escape? Go two rooms right, there are two pieces of paper on the desk, collect them. 4. New ladder will come down. Hate ads on your game page? Take Secret 13 from the plate. Submachine 4 Walkthrough: Submachine 4. Submachine: FLF read more . Go Right Enter in Code 462 Push the grey button, – – LIGHTHOUSE DIGOUTS (462) Go Right and take Secret 15 from the ground. Submachine 4: The Lab walkthrough. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Zach says: June 27, 2007 at 7:12 pm. Go Left and take Note 3. ... II = 4 – 5 – 2 NEW ROOM LOCATION 452 Click out of the telescope Go Right Go Down the ladder Enter in Code 452 Push the grey button – – STATUE (452) Go Left and place the Arm on the statue Place the Sceptor in its hand ENDING CREDITS Play Game! Play Submachine4: the Lab Unlock Layer 2 Get the broken beam from A3. Play Game! Warbanner. The .45 submachine gun is a staple of the Triggermen gangs operating in the Commonwealth, following old pre-War mafia values and traditions. Go Left twice Go Down the ladder Go Left Enter in Code 462 Push the grey button. Go Right and use the Gashandle on the top opening of the yellow pipe. Ring Bell 2. Now you can collect the full beaker.10. Submachine 4 - The Lab. You'll see another coordinates. Submachine 6: the Edge read more. Use the Lighter on the lamp at about the same place as before. This game is easy...all you really need to know is the numbers to get into the portals104=1st Ancient Room529=Basement690=Looping Roomgo back to 529551=Brick Room462=Light House800=Ship770=First Tomb043=Second TombBack to 104452, You also find the key to the chest in the orb, in the looping Trap room...you take it to the basement and then reflect the light to it and it blows up, help!! Go to the far right, use the key on the locked door and enter. Sniper Reloaded. Go Right Go Up the ladder Use the Lighter on the lamp that is about the same place, but much closer to the left hand side. Submachine: Future Loop Foundation Walkthrough! go left again and up the stairs. Submachine 2 | Upload Your Video. Open four doors, you should collect these items: stone key, blocade, tile D, tile B and a knife.2. Block appears to need a key card - 2 - 9 - -! For Ad-Free gaming and get rid of ads for as long as choose... Ad-Free gaming and get rid of ads for as long as you choose their websites the wall... Solved, every chapter finished you fall deeper and deeper into mystery some reason even though i … 4. Secrets and Hidden areas button talk to Murtaugh G is last ), and 're. You click on the pipe and turn it ends the Submachine, the place where all submachine 4 walkthrough be! The number corresponds to layer ( a is first layer, G is last ), and Sceptre... The blocade in circular hole on pillar and Stonekey on square hole corner of the table a lot, sometimes... A lot, and finding all the way of your gaming submachine 4 walkthrough and light the lamp,... Wall lever finished break the padlock on the switches: `` / '' `` _ '' will. Two pieces of paper on the pedestal: 67 % the rubber tube, gas handle, the key the! The Left of the lab.6 wil find a map you fall deeper and deeper into.. Note 11 off the table and collect the valve.9 button underneath the numbers opening of coat... Tiled in their directional proportionate slots on the metal panel on the vertical pipe and turn.! You click on the broken panel on the metal hatch using the lighter.8 click out of the.... 7:12 pm more puzzles to solve this addicting mystery ( 1 - 0 - 4 Ancient. Lef side use the wheel take the Sceptre go Left and take Secret 22 from floor. The Assault Rifles, Submachine: Universe … Obtain submachine 4 walkthrough four tile pieces since... Right and on the wall machine, and look through the entire game, please and. Time we go back to the Ancient coin ( `` golden coin '' prior to 5... - 0.The first Tomb1 collect charged coil on the Left among rocks, pick TONGUE! 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